![]() Outside, you will meet Yeti and Minor Shadows. There is a difficult crossing for inexperienced players. Now you have to sew and go to the Valley. He asks for a family memorial from the Shadow Valley. At the bridge you will meet a frightened guest (Mirka), who will help to kill the Yeti. ![]() In one of them you will find a ring that shows to the owner of the pub, and he must go to the elders of the city. The visitor gets nervous but does not let the couple loose. ![]() Go to him and ask for the previous owner. Talk to the bartenders, and one (Amelia) will tell you about the suspicious innkeeper. There is also a flying ship, Oswald Fiddlebender lives in it and sells potions. In the north of the map is Conlon's forge - it has cool items for sale. This is Arundel Arundel's cottage that will tell you about the troubles of the haunting city and will point you to the Shadow Valley. You can also buy him with spells and good magical items. Ask Orrick for everything you can, and you'll find out that the magician is looking for books about Mythalas - powerful elven spells. At the bottom you will meet his servant Goblins Weenog. In the northwest corner of this location is the tower - Orric's mage's house. Now enter the building marked as a shop - here you can buy some cool instruments for the Bard. Talk to the boy at the beginning of the meeting. After talking with him leave the map to Kuldahar.ġ1 - Hjollder (Heart of Winter expansion) Then go to Hrotgar and tell him what you had found You will get a second task, however, much easier. Inside you will show to the man named Gaspar your caravan contract. Go to the home that is marked as " A fish merchant". Sometimes there is an instrument for the bard, and sometimes shoes that gives Blurr spell once a day. In the boxes you can find interesting items. Somewhere in a cave you will meet the ogre, who has a contract with the caravan. In the middle there are orcs awaiting for you. Next step is to find the entrance to the cave and watch the caravan’s cars standing in front of it. Right at the beginning an easy fight against three wolves awaits you. Exit Easthaven by the way across the bridge and go to some small location. Talk to Hrotgar and ask him about the problems. It is the top row of the huts in the town’s center. With this armored one there is fish, which must be given to the boy. Cross the bridge and kill a pair of goblins. On the bridge you will meet a frightened boy who asks for the recovery his fish. After killing a wolf you will get experience and a dagger. The door is closed, and so open the lock by a thief or let your warrior breach them. It is Apsel - skrymszander, who will ask you to kill a wolf in his workshop. When you will be passing the nymph you will probably see a gray-haired guy standing next to one of the houses. As a reward for this task you will receive a pearl and a little experience. Talk to her about Jhonen and get a sword that need to be pass him. There is a nymph if you have a bard in the team, let him lead the conversation, and you will get experience. To do this, go to the small coast in the south-west corner of the map. As it turns out his name is Jhonen and he has strange dreams. Then speak with a man standing next to the boats. Old Jed lives here and he will ask you to bring a bottle of wine from the Pomaba’s store. Then go to a small house standing on the water's edge. Go outside, and head to the Pomaba’s store (east of the pub) - you can buy there some equipment. As a reward you get a few coins and some experience. She will tell you about bugs, that are problematic. Right at the beginning speak with the bartender and insistently ask her for drinks. Your adventure begins in a small inn called " Winter Cradle".
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